Фото: Владимир Федоренко / РИА Новости
The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
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▲体验地址:https://aistudio.google.com/apps/bundled/window_seat,详情可参考51吃瓜
回顾这场跨越硅谷的人才流动,七个月前就已经“失血”的苹果,其处境依然值得审视。。关于这个话题,服务器推荐提供了深入分析
Фото: Nathan Howard / Reuters